It’s when you solve these encounters that Laika shows how well it delivers on its promise. In these ways, dying feels less like an aggravating setback and more like a quick reset on a particularly violent puzzle standing before you: Just how do you launch off three successive ramps, kill every enemy in your way, and land safely at the end? Stunt on These Crows It also deviates from the usual playbook of losing all of your bloody viscera currency on death by only dropping a chunk of that total instead, allowing you to die more than once and still reclaim your lost goods - and even upgrade the amount of bags your currency is split between on death. Checkpoints are spaced rather mercifully, being both opt-in and never too far from each other to get you right back into gear moments after a grisly death. ![]() This may sound like a terribly un-fun disaster, and it very well could have been if not for the vital ways Laika softens its blows.
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